Uncharted 4

Nathan, Sam, and Sully load into a 4x4 and set off towards the picturesque volcano in the distance. The satellite GPS is getting no signal, but the way is marked…if you know what to look for. Collectibles Cairns (Rock Piles): 16 Treasures: 15 Optional Conversations: 2 Optional Journal Notes: 2 Optional Journal Entries: 4 Chapter Specific Trophy: “Not a Cairn in the World...

The Scottish adventure continues. The strange shrine in the cavern is part invitation, part warning. Tew’s sigil marks the sign, and Avery’s sigil is engraved on the display. What challenges lie ahead? Collectibles Treasures: 6 Chapter Specific Trophies: “Trials And Tribulations” Optional Conversations: 1 Optional Journal Notes: 1 Optional Journal Entries: 2 NewWeapo...

Sam and Nathan Drake arrive in the rugged Scottish coastal hills near St. Dismas Cathedral, where Rafe Adler’s demolition crews are making a mess of the ancient grounds with the help of Nadine Ross’s mercenary army. Your destination is the cemetery in the old monks’ dormitory compound. Sully waits for the Drake brothers in his seaplane just off the coast. Collectibles Trea...

Get ready for some crazy climbing through the labyrinthine Rossi estate. And a full alert means the place is crawling with heavily armed security. Black marketeers don’t take kindly to stealing their precious wares. This chapter introduces stealth concepts and play, so it’s a lot of fun. Collectibles New Weapons: Fossa R-81, Spezzotti 12 Gauge, XCR (only available here), Con...

The Drake brothers wait in a grove above the Rossi Estate, observing the arrivals and looking for a signal from Victor Sullivan, Nathan’s longtime friend, partner, and mentor. As Nathan studies a blueprint of the estate, Sam expresses concern about Sully’s participation in the plan. But Nathan replies, “I trust him. He’s family.” Then the signal comes. Time to climb! Co...

This triggers a flashback: As Nathan knows, Hector Alcazar is the infamous “Butcher of Panama,” one of the most feared drug lords in the Western Hemisphere. Watch the scene as Hector admits how Sam’s tale of Captain Henry Avery and his lost fortune “has become a sweet lullaby for me.” Suddenly, masked gunmen arrive to spring them from the cell! Escape the Cell Block Co...

Later that day, Nathan peruses Jameson’s documents for the Malaysia job in his attic office space at home. Yes, it looks intriguing…but he resists the urge, files them away “with the others,” and stands up. Now you’re in control again. Let’s explore and look for clues to the guy’s life. Collectibles Chapter Specific Trophy: “Still Got It!” New Weapons: Toy Gun...

Nathan Drake’s long slide into the sea off Panama triggers another watery transition to a different time. Fifteen years later, Nathan works for Jameson Marine Inc., a legitimate marine salvage firm based on the Gulf Coast. When you regain control, you are in the midst of a scuba dive, part of an underwater salvage operation. Collectibles Treasures: 4 Optional Conversations: 2 ...

The story hops ahead more than a decade to a nasty prison yard brawl in one of Panama’s notorious hellholes. Nathan Drake, now a young man, exchanges blows with a fellow inmate. The opening sequence teaches you the basics of melee fighting. Collectibles Treasures: 2 Chapter Specific Trophy: “First Treasure” Fight! Fig. 2-1. Attack When control returns, approach Nathan...

The underwater plunge triggers a boyhood flashback sequence. A young Nathan Drake sulks in his drab childhood home, Saint Francis Boy’s Home in Boston. Banished to the dormitory for fighting, Nate endures a lecture from Sister Catherine. After she exits, Nathan spots a signal light flashing across the grounds. It’s Sam, his brother… Time to Climb This walkthrough leads you step-by-ste...

The story opens on a stormy, churning sea. Nathan Drake is trying to coax another knot or two of speed from a fishing boat as pursuing craft close the distance from behind. Nathan’s brother Sam Drake desperately clings to the gunwale as towering waves batter the small boat. Collectibles New Weapons: Para .45 Ram the Pursuers! When the cutscene ends, take control of the vessel...

There are five types of collectibles in the game: Treasures, Journal Entries, Journal Notes, Conversations, and Weapons. We have designed our walkthrough so that you can easily find all these collectibles the first time you play the Story Mode. We’ve also included a list of all these collectibles (organized by chapter) in the Extras section of this guide for those not following the walkthrough...

Most enemies belong to the security group hired by Rafe, known as Shoreline. The only exceptions are the prison guards and the Italian security outfit confronted at the auction in Chapter 7. Ultimately, there are nine enemy types in Uncharted 4: A Thief’s End (not including those enemies encountered at the prison in Chapter 5 or the security team at the auction in Chapter 7). Recognizing the ...

Nathan Drake can carry two weapons and four projectiles at one time. He has two firearm weapon slots; one slot fits side arms and the other long guns. Press left on the D-pad to select side arms, and right on the D-pad to select long guns. This can also be performed while aiming a weapon. The only exception to the two-weapon-limit rule is when Nathan picks up a DShK minigun. This weapon does not...

Damage Indicator Damage received during battle is displayed with varying amounts of red bloodstains on the screen’s edges. The amount of damage you can withstand before dying (and the speed at which you recover) is completely dependent on the difficulty level setting—the harder the setting the quicker you reach a critical damage level and the longer it takes to recover from that damage. To ...