Dark Souls 3

Broad-brimmed leather hat. Traditionally used by master archers, and especially favored by forest-dwelling hunters. The name Pharis is said to have once belonged to a hero, but is now more widely known as a style of hat. Armor made of smooth leather. Even lighter and more flexible than most leather armors. Found/Dropped: Greirat, Helm: Farron Keep Pharis’s Hat WEIGHT ...

Ponderous Greatshields are the heaviest and most stable of all shields. They have hefty attribute requirements, both in raw Str required to simply use them, and in their high weight values. It requires a specific build to take advantage of a Greatshield’s strengths, but with an appropriately sturdy set of heavy armor and a Greatshield, it is possible to block and tank attacks that would othe...

Mid-weight shields are the most common form of defense alongside a basic one hander for any new player in Dark Souls, and they serve this role admirably. With moderate weight and usually low attribute requirements, they pair very well with a Straight Sword, Fencing Sword, Curved Sword, Axe, or Hammer to make a balanced offensive and defensive package. Quite a few regular shields have 100% phy...

Lightweight Small Shields most commonly have the Parry skill on them, and require very little in the way of attributes. This makes them ideal for Dex focused fencer style characters, and casters who aren’t concerned about outright blocking all attacks. Parrying can be very difficult as a new player, so don’t feel that you need to attempt parries on every attack in the game. It’s absolute...

Necessarily for the healing and defensive magics of Miracles, Talismans have a range of special effects like Staffs. Many Talismans offer the Gentle Prayer skill, giving you the ability to freely heal yourself at any time. Even for a character not planning on using Miracles heavily, it is worthwhile to carry a basic Talisman for spot healing now and again. The Unfaltering Prayer skill improve...

There’s only one choice for Pyromancies, but the Pyromancy Flame does have the benefit of having a naturally higher base Spell Buff level, and upgrading it at the Pyromancy trainer increases its base power even more. This makes Pyromancies a solid choice as an offensive magic for characters who may not want to invest heavily in Int or Faith. While you still need to raise both Int and Faith ...

Necessary for Sorcery casting, all but one Staff offers the Steady Chant skill, which boosts your Sorcery damage output temporarily after activation. Staff selection largely comes down to picking one that has a special effect that most suits your particular build and tastes, with effects ranging from gaining added stat scaling from Luck to increasing the speed of your casts. ...

Crossbows offer a ranged option for characters uninterested in heavily investing in Dex, as they have no inherent stat scaling, and can be used to quickly fire offhand shots. This makes them a good choice for using while in-combat to pepper enemies with attacks even when they back off, and for interrupting spellcasting (or item usage, in the case of other players or NPC phantoms trying to drink...

Massive, heavy bows with demanding attribute requirements, Greatbows typically cannot be used until later in a playthrough. They require specialized ammunition, and are slow to wield and fire. Best used as an alpha strike against distant foes, or for landing hits on truly massive targets while they are disengaged from you, Greatbows are a poor choice for general combat, but they can come in han...

Basic bows require a light investment in stats, with the Short Bow, Composite Bow, and Longbow all being reasonable options early in the game. The rarer bows require a heavier investment in Dex or Str to be used, making them more suitable for builds already planning on raising those attributes. For veteran players, the Rapid Fire skill on the Composite and Short Bows may be of particular intere...

Similar to Fists in that they are both dual-wieldable weapons, Claws give an edge to your close quarters combat strikes. They require fairly high Dex to use, but both offer Bleed effects and skills that give rapid mobility in combat. If you’re really dead set on a fisticuffs concept character, you can go with Fists with a Str focus, or Claws if you’re leaning towards Dex. ...

For when you really want to get up close and personal, Fist weapons give you some extra pounding power on your hands. Fists are all inherently dual-wieldable weapons, giving you a weapon in each hand and a dual wield attack moveset. Fists have extremely limited reach, but they do have the benefit of low weight and rapid strikes, making them a viable option against smaller enemies and humanoid ...

Unusual weapons all around, Whips require high Dex to use, but have light weight and quick strikes. They can also deal Bleed or Poison damage, and the Impact move gives them a means of bypassing shields and damaging Stamina recovery. This makes Whips an interesting choice for PvP players, and they can be a viable alternative to Daggers, Curved Swords, or Thrusting Swords if none of those suit ...

The rare Reaper weapons offer the best mix of reach and sweeping, area of effect swings. Appropriately, they are ideal for scything down weaker foes in groups. Reapers take a decent level of both Str and Dex to use and are midweight weapons that can be tough to use in enclosed spaces, so they aren’t a great early-game choice, but as a mid or late-game tool, they can be useful as an alternate...

Probably the most unusual class of weapons in the game, Halberds mix the reach of a Spear with the striking and slashing motions of Axes or Hammers. Halberds tend to have fairly demanding attribute requirements, moderate weights, and an awkward move set, all of which makes them relatively unfriendly to new players. However, they do offer a mix of reach and sweeping area blows that few other w...