Pillars of Eternity

Ogres Ogres are large, thick-skinned creatures, standing 10-12 feet tall. They are heavily muscled and typically attired in the furs or skins of their prey. Clubs, axes, and maces of bone or wood are their preferred weapons. Ogres are as intelligent (often more so) than “civilized” races, but their overwhelming hostility toward even their own species keeps their numbers low. Despite their...

Wichts Upon the onset of Waidwen’s Legacy, desperate families turned to animancers for help. Transferring a lost soul into a living body was out of the question (for most), since almost all such transplants result in an immediate Awakening of the transplanted soul. The soul would regain the memories of a previous life, rather than that of the recently-born child. Animancers were pressed to ...

Constructs Flesh Construct Level 5 Endurance: 208 Accuracy: 37 Attributes: Might: 20 Constitution: 18 Dexterity: 9 Perception: 10 Intellect: 9 Resolve: 12 Defenses: Deflection: 39 Reflex: 31 Fortitude: 68 Will: 34 DR: 4 Slash: 6 Crush: 6 Burn: 3 Freeze: 3 Like animats, flesh constructs are created by animancers and powered by a cap...

Death Guard Level 10 Endurance: 196 Accuracy: 52 Attributes: Might: 12 Constitution: 22 Dexterity: 13 Perception: 22 Intellect: 30 Resolve: 17 Defenses: Deflection: 61 Reflex: 77 Fortitude: 75 Will: 101 DR: 12 Slash: 18 Crush: 6 Pierce: 18 Freeze: 18 Extraordinarily rare, death guards are sometimes created upon the demise of a particul...

Skeleton Skeletons no longer require flesh or essence, but their drive to kill has been instilled over many stages of progressive decay. As a result, they attack anything that approaches them, but won’t attempt to consume it after it’s slain. The essence that animates them is energy at its most basic level, as the skeleton has lost all measure of will, intelligence, or personality. If not kil...

Revenant Revenant Level 1 Endurance: 83 Accuracy: 25 Attributes: Might: 12 Constitution: 15 Dexterity: 13 Perception: 11 Intellect: 10 Resolve: 10 Defenses: Deflection: 16 Reflex: 28 Fortitude: 34 Will: 20 DR: 5 Slash: 3 Freeze: 8 Revenants are undead that have devolved beyond even the relative intelligence of a gul. Revenants retain th...

Gul It is generally understood that guls retain enough cunning to make dangerous hunters and adversaries, but not enough to be concerned about their rapid deterioration. Like darguls, they are drawn to secluded environments, though some gravitate toward cemeteries in search of readily available flesh. The meat of dead kith satisfies some of a gul’s hunger, but it does little to sate their need ...

Fampyr Fampyrs are kith that have had their lives unnaturally extended. Though they retain most of a normal humanoid appearance, they are merely a few missed meals away from devolving into mindless monstrosities, and they know it. As fampyrs maintain individual personalities and memories, this morbid knowledge may manifest itself in a number of ways. Some may become reclusive and cautious, avoidi...

Dargul Darguls have reached the first irreversible step in the decay of a nominally dead body sustained by soul energy. At this stage, they have lost some portion of their memories and mental abilities, but retain the self-awareness to recognize their own decline. Their insatiable hunger and inevitable decay makes Darguls more reckless and aggressive than fampyrs, even as they are compelled to se...

Animats Animats were initially created to serve as guardians for royal tombs. Their earliest creators bound the souls of their strongest warriors and servants to intricate sculptures, made of various materials in accordance to the rank of the soul captured within. As the knowledge of the technique for this process became more widespread, powerful animancers started creating their own animat...

Will-o-wisps In the cities of the Dyrwood, will-o-wisps hold an almost mythological status, and feature in several old wives’ tales. One of the most popular of these suggests that will-o-wisps are the souls of lost children, wandering toward their next lives. In rural areas, those who come into regular contact with will-o-wisps regard these stories with some amusement. Wisps are known to inhab...

Shadows Shadows are created when creatures with heavily fractured souls die without re-entering the cycle of rebirth. Because these souls are damaged, they drain essence from other creatures in a futile attempt to repair themselves. The more essence they steal, the more powerful and dangerous shadows become. As they devour essence, they pick up pieces of corporeal matter, giving them a visible...

Phantoms Phantoms are souls that did not properly separate from the body after death. This usually happens as a result of severe trauma, particularly in the case of a violent death. Unlike lost souls, which are incapable of interacting with or being detected by normal mortals, phantoms (like shadows and cean gwla) maintain a connection to the physical world. They attack other life forms withou...

Cean Gwla Cean gwla are violent and confused spirits that have been unable or unwilling to move beyond the Shroud. More specifically, these are the spirits of women who die under particularly tragic or traumatic circumstances, hence the name “cean gwla,” which translates to “blood mother.” The popular image of the cean gwla as the spirit of a jilted lover has changed in recent years, a...

Blights These amorphous clouds rapidly swirl with violent energy. Within the maelstrom, dozens of humanoid shapes materialize and vanish within an instant. Faces scream in silent agony while hands desperately clutch and claw at the air around the mass. Bîawacs (spirit winds), as these storms are known, often create blights. If souls are ripped free of bodies and caught in the center of the s...