Pillars of Eternity

Narrow-bladed two-handed piercing sword. Bonus: Negates DT Estoc Interrupt: 50 (Strong) Damage: 14-20 Pierce vs. Deflection DR Reduction: 5 DR bypass Value: 10cp These long, two-handed swords are easily distinguished from greatswords by their narrow, spike-shaped blades. Estocs are not commonly used by warriors in the Dyrwood, but their value against heavily-armored opponents is undisput...

Single- or double-edged mid-sized straight sword. Bonus: Best of Slash/Pierce Sword Interrupt: 40 (Average) Damage: 11-16 Slash/Pierce (Best) vs. Deflection Value: 5cp Whether single- or double-edged, swords are always straight-bladed, one-handed weapons that can be used to cut or thrust at an enemy. In some circumstances, swords lack the raw slashing power of sabres, but they are more fl...

Thin-bladed stabbing melee weapon. Bonus: Negates DT (Fast) Stiletto Interrupt: 40 (Average) Damage: 8-12 Pierce vs. Deflection DR Reduction: 5 DR bypass Value: 5cp Stilettos are similar to daggers, but differ subtly in their shape and function. Made for penetrating armor, stilettos feature a stiff piercing blade that resembles a shrunken estoc’s. Though they are not powerful weapons, ...

Long pole weapon with axe blade and opposed hammerhead. Bonus: Best of Slash/Crush Pollaxe Interrupt: 50 (Strong) Damage: 14-20 Slash/Crush (Best) vs. Deflection Value: 10cp The versatile pollaxe is a powerful and flexible weapon that can deal devastating blows even against a fully-armored opponent. Its straight-bladed axe head is opposed by a hammer, allowing the wielder to switch betwee...

Mid-sized traditional “bearded”-style axe. Bonus: Increased Critical damage Battle Axe Interrupt: 40 (Average) Damage: 11-16 Slash vs. Deflection Bonus Crit Damage: +0.5 to Crit Damage multiplier Value: 5cp Capable of delivering powerful blows from their broad, curved blades, battle axes are commonly used by soldiers throughout the Dyrwood and Eir Glanfath. Fine Battle Axe Inter...

Small woodcutter-style axe. (Fast) Bonus: Deflection bonus Hatchet Interrupt: 30 (Weak) Damage: 8-12 Slash vs. Deflection Interfering: +5 Deflection Value: 5cp Small and swift, the humble hatchet is extremely common in the Dyrwood, both as a woodsman’s tool and a hunter’s weapon. Much smaller than a true battle axe, the hatchet’s great speed allows its wielder to strike many blows ...

Broad-bladed two-handed sword. Bonus: Best of Slash/Pierce Great Sword Interrupt: 50 (Strong) Damage: 14-20 Slash/Pierce (Best) vs. Deflection Value: 10cp The great sword is renowned for its ability to cause deadly wounds even against terrible beasts. Though it is a relatively slow weapon and requires the use of both hands, it is truly devastating when used by a skilled warrior. Fine Gre...

Curved, single-edged mid-sized sword. Bonus: Inflicts DoT effect Sabre Interrupt: 40 (Average) Damage: 12-18 Slash vs. Deflection Value: 5cp Sabres are curved, single-edged swords capable of inflicting severe wounds. Though they are less effective against armor than standard swords, they are deadly against unarmored enemies. Fine Sabre Interrupt: 40 (Average) Damage: 12-18 Slash vs....

Broad-bladed short melee weapon. Bonus: Increased Accuracy (Fast) Dagger Interrupt: 30 (Weak) Damage: 8-12 Slash vs. Deflection Accurate: +5 Accuracy Value: 5cp Daggers are among the most common personal weapons found in the Dyrwood. Whether simple or ornate, all daggers are fast and dangerous in the hands of skilled wielder. Fine Dagger Interrupt: 30 (Weak) Damage: 8-12 Slash vs. ...

Melee Weapons Melee weapons have the largest and most diverse selection. Sub-categories are broken up by damage type, which is one of the major considerations when choosing one over another. In the field, weapon choice is generally guided by the damage resistances of the enemy. We’ve provided a list of each damage type and the weapons that fall into that category. Within each category, there a...

Weapon Usage Weapons are one of the most common, and yet diverse, equipment type. You find them on enemies, in the environment, inside containers, and at stores. There’s a variety in each category, which can also be enchanted for extensive modification by players. Equipped weapons can be organized into specific sets; you can swap out your current weapon(s) for another preselected set. Altho...

Xaurips Xaurips are reptilian humanoids about the size of orlans. They adorn themselves with the bones of fallen enemies—mostly xaurips from rival tribes. They also have an affinity for large feathers, which they hang and pin to their attire. Xaurip skin tones can vary from light green to a rustic brown. Their elongated snouts (which make speech impossible) and overly-aggressive behavior hav...

Vithrack The vithrack are extremely rare and very dangerous creatures with natural cipher abilities. They are mostly humanoid in shape, slightly taller and thinner than humans, but boast fanged, spider-like heads. Similarly to spiders, they are capable of spinning silk. Rather than creating webs, they use this skill to fashion complex hive structures, along with their own very intricate and fi...

Trolls These gangly giants stand twice the height of average humans. Their bodies are covered in large, fungal growths which leak foul-smelling, pus-like fluid. Their oversized hands and feet extend to giant claws capable of rending a man in two. Dozens of slimy tendrils hang loosely from atop their oversized head, and their vast maws are filled with jagged, razor-sharp teeth. Trolls have long fa...

Skuldrs Skuldrs are large, mammalian creatures that dwell in caves in total or near-total darkness. As a result, they have poor vision and rely on their sense of hearing to navigate and find prey. The protrusions and hairs on their ears allow them to detect airflow, which is key to telling direction in an underground environment. They communicate through screeches and clicks, and use these vocali...