Pillars of Eternity

Part 1: Little Boy Lost Ondra’s Gift While in Ondra’s Gift, enter the house (1) in the northeast part of the stone dockside area. Inside this dwelling is Odda, who is beside herself with worry. Speak to her about her boy’s disappearance, and she mentions Derrin left with his father, Weyd, to go fishing at the docks. (Optional) Commence your search of Ondra’s Gift by speaking to the...

Part 1: A Distracted Deckhand Ondra’s Gift Investigate the lone sailor named Marceno (1), who stands looking a little forlorn on the southwest jetty in the docks area of Ondra’s Gift. Approach and speak with him as he tells you his master’s sea chest has been stolen. Only the captain’s penchant for merriment has allowed Marceno to live, but he suspects he won’t last long when the ca...

Part 1: Insult to Injury Brackenbury House Doemenel: Second Floor Timing Is Everything This task is optimally started before the end of Act II and while you have a neutral or positive standing with House Doemenel. While you’re visiting Brackenbury, stop in at House Doemenel (1), and head upstairs. Advance along the main corridor, moving to the chamber at the very northeast of this...

Part 1: Hatching a Plan Dyrford Village While visiting Dyrford Village, stop in at the outside trading post run by Hendyna (1). Speak to her about the burn marks down one side of her face. Also ask her about her supplies, which are running low. She needs a Drake’s egg from a nest to the east of town so she can make more potions. Agree to return with the egg. New Task: Nest Egg Objectiv...

Part 1: Murderer on the Loose Dyrford Village Over on the river’s western banks, just south of the Temple and close to the bridge, is a group of slightly unsavory characters led by an elf named Medreth (1). Speak to him and he tells you there’s a murderer loose in the village. Quiz him about his exact intentions if you wish to learn more about Nyfre (she’s apparently killed dozens of...

Part 1: I Hear You Knocking, but You Can’t Come In Heritage Hill Valtas Manor While you’re slaying the rotting undead of Heritage Hill, be sure to stop in at the Valtas Manor at the north edge of this district. You enter in the anteroom (2). The place is crumbling and the upstairs impassable. Head northwest, and you encounter two Darguls and three Guls (3). Defeat them and enter the next...

Part 1: Notable Absences at Heritage Hill First Fires Crucible Keep While you’re exploring the interior of the grand Crucible Keep, visit the large training area and speak with Wyla (2). Though abrupt, she informs you of some lost novitiates if you ask about Heritage Hill. She already lost one of her finest commanders during recent skirmishes with the flesh-eating undead. Offer to help ...

Part 1: Stopping the Relic Raiders First Fires Vailian Embassy While you’re in First Fires, visit the imposing Vailian Embassy (1) to the southwest, and speak with Vicent Agosti (2) in the main hall. Steer the conversation toward the smuggling problems he’s been having, and agree to help stop the clandestine sales of Engwithan relics. The buyers are a party of adventurers known as the...

Part 1: Eorn the Forlorn Orlan Copperlane Copperlane Catacombs While exploring the Copperlane Catacombs (1), specifically the dangerous corridors where the Trolls roam (to the south and east), you find an open door leading to a large crypt chamber. Inside is a campfire merrily burning and a forlorn-looking Orlan (2). Press him for information on his current state, and he explains he accident...

Part 1: Sharp Implements for a Small Child Copperlane Locate the small street urchin Gordy (1) in the southwest part of Copperlane, close to one of the wooden bridges and city gates. Converse with him, and steer the conversation in any direction. Gordy tells you he knows a place where people hide “really special things.” He said he’d show you where if you return with a March steel da...

Part 1: Stealing from the God of Secrets Copperlane Hall of Revealed Mysteries While you’re in Copperlane, visit the Hall of Revealed Mysteries (1). Speak to the elderly dwarf named Grimda (2) at the rear of the grand hall. Ask if there’s something wrong, and Grimda tells you about the thieves who have made off with an ancient scroll of Wael. All she knows is that the thieves were nea...

Part 1: Lost in the Storm Madhmr Bridge Once you discover Madhmr Bridge and have traveled to the upper middle of the area (1) via the narrow dirt path, find Peregund standing at the pathway junction and speak with her. You may also ask her about the destroyed bridge (meaning you need to take a different route to Defiance Bay). For now, you must investigate the area immediately downstream o...

Part 1: The Howling in the Tower Ondra’s Gift Wander onto the rickety jetties, heading toward the center of Ondra’s Gift. Search out Niah (1), a well-dressed woman who enthusiastically asks if you’re interested in some construction work. She tells you that the place is haunted, which is drastically reducing the number of workers who wish to rebuild this structure. Agree to help, and ...

Part 1: Special Delivery Ondra’s Gift Vailian Trading Company While you’re visiting Ondra’s Gift, stroll along the wharf by the water’s northern edge. Amid the bustle you may be stopped by Pallegina, who is up in arms about the Vailian Trading Company she is part of. At your leisure, enter the Company building (1) and speak to Mestre Verzano (2). His couriers have been having a te...

Part 1: The Bitter Brothel Business Ondra’s Gift The Salty Mast Hard Feelings It is helpful to have the Hard Feelings task (with the Doemenel family in Brackenbury) active prior to starting this side quest. Street thugs are harassing the prostitutes and clients at the Salty Mast. Maea, the proprietress, would like to put an end to it, but the agitators may have their own grievance...