Pillars of Eternity

Character: Pallegina Mes Rèi You can add Pallegina to your party on your way through Ondra’s Gift in Act II. She is a godlike (ocean folk) Paladin. She feels she has been wasting time on trivial tasks in Defiance Bay. She believes there are more serious threats to the Vailian Republics and wants your help in pursuing them. Pallegina mes Rèi was born to human parents in a small fishing...

Character: Hiravias You find Hiravias in Stormwall Gorge where you can add him to your party during Act II. He is a middle-aged orlan druid. Hiravias was raised amongst migrants and has never owned a bookshelf or chest of drawers. He’s festooned in pouches and satchels that contain all manner of campaign gear, writing implements, ceremonial items, and half-eaten bits of food. Hiravias...

Character: Grieving Mother Grieving Mother is a human female Cipher from Dyrwood who can be added to your party in Act II when you travel through Dyrford Village. She stands near Winfrith’s Arms and Armory. She acted as a midwife in a local community and was blamed for the births of other Hollowborn children in her community. The Grieving Mother’s powerful cipher abilities cause the aw...

Character: Kana Rua This companion quest begins when you add Kana to your party. You can do this at the end of Act I when you enter Caed Nua, just outside the front gate of the stronghold. He excitably explains that he has been investigating the stronghold, and could sorely use assistance in venturing past the gathered beasts. He wants to enter the keep and speak with Maerwald for an oppor...

Character: Sagani Sagani can join your party in Act I as you pass through Woodend Plains. You can find her and her fox companion at the crossroads in the middle of this area. This side quest begins when you add her to your party. Quest Objective: Travel to the cliffs you saw in the vision. As you wander around the wilderness, you get clues about Persoq’s whereabouts when Sagani is ...

Character: Durance Durance can be added to your party in Act I as you pass through Magran’s Fork. This side quest becomes available at the time he joins your party. Durance was a priest of Magran who helped build the bomb that destroyed St. Waidwen. The others who worked on it were killed. He is an anti-authoritarian wanderer who has particular dislike of the Aedyr Empire (and Readceras)...

Character: Edér This side quest is started the moment you add Edér to your party. This is possible in Act I after resting and talking to the dwarf lady hanging in the tree in Gilded Vale (see Act I Main Quest). Quest Objective: Bring Edér to speak with Maerwald. “Fragments of a Scattered Faith” begins with Edér wishing to speak with Maerwald. Upon realizing that Maerwald has tot...

Character: Aloth Two-Sided is the companion side quest that becomes available only if Aloth is in your party. Aloth can be added to your party in Act I when you first enter Gilded Vale (see Act I Main Quest). You must first complete “Never Far from the Queen” in the Copperlane Catacombs. When the opportunity is given, speak to Aloth about Iselmyr, the female soul that has awakened insi...

Caed Nua Warden Lodge After repairing the Warden Lodge through stronghold upgrades, you can visit Warden Fyrgen in the lodge (1) and become a bounty hunter for him. You can accept up to four bounties at once. There are a total of 15. The following table shows where you can find each target. After killing the target and his or her cohorts, loot the body and take the Head. This is proof to s...

This section covers the side quests, “The Master Below” and “The Master’s Tools,” as well as the task, “The Blade of the Endless Paths.” You’ll also learn about the Bounty Tasks found at the Stronghold Warden Lodge once the Stronghold has been upgraded. Side Quest: The Master Below Reward: Adra Dragon’s Hoard: Wendgar (crossbow), Vengiatta Rugia (armor), Little Savior (shi...

Steam Achievements  AchievementDescription Completed Act I You have completed Act I. Completed Act II You have completed Act II. Completed Act III You have completed Act III. Won the Game!!! Congratulations! You have completed the game. Solo Complete the game without taking any companions after Cilant Lis. Got All Companions You foun...

This catch-all category of items is used for items that are not equipment, consumables, ingredients, or currency. It includes items like art objects, gems, and other items of value, but also items that can be used in scripted interactions like ropes, grappling hooks, wooden poles, etc. Gems Gems are a staple of the game, so you find bunches of them in the world. They are a combination of “real...

Wealth (cp) is what players use to buy things and currency items are among the most common treasures found in the world. Currency items have a number of different forms, but as soon as the player picks the item up, it’s converted to the nominal values and simply added to the party’s cp total. For example, a player opens a chest and they see five silver lusces inside. When this is picked up th...

Like crafting ingredients, quest objects are special party objects and are put into a special section of the Stash that is separate from other inventory items types. Quest objects can be accessed by anyone in the party although they are typically only used in specific, scripted circumstances....

Crafting ingredients are a special classification of items that are used only for crafting. They take up no space and are, therefore, always segregated from other items in the user interface and go directly into the Stash. All crafting ingredients are shared by the party and can be used by anyone at any time. There are two main types of ingredients, creature parts and plants parts. Creature parts...